GIF 2020-11-6 11-54-10.gif

去年写的代码,突然发现在硬盘里躺了很久,贴出来分享一下

  1. 可自定义关卡
  2. RGB性能加持

控制台RBG驱动 and获取按键状态

HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;                    //设置控制台用的

void windows_init()
{
    GetConsoleCursorInfo(hOut, &CursorInfo);        //获取控制台光标信息
    CursorInfo.bVisible = false;            //隐藏控制台光标
    SetConsoleCursorInfo(hOut, &CursorInfo);        //设置控制台光标状态
}

void set_colo(char colo)//用于设置字体颜色
{
    SetConsoleTextAttribute(hOut, colo | hig);
}

void colo_print(char colo, const char* p) // 可以设置颜色的显示
{
    SetConsoleTextAttribute(hOut, colo | hig);
    printf(p);
    SetConsoleTextAttribute(hOut, white | hig);
}
void set_y_x(int y, int x)//设置光标位置
{
    COORD pos = { x,y };
    SetConsoleCursorPosition(hOut, pos);
}
void y_x_colo_print(int y, int x, char colo, const char* p)//可以设置坐标以及颜色的文件显示
{
    set_y_x(y, x);
    colo_print(colo, p);
}
char get_key()                    //获得按键键值
{
    char a;
    if (_kbhit() == 1)            //由于单使用 _getch()会导致程序堵塞,所以用先用_kbhit()获得是否有按键按下
    {
        a = _getch();
        return a;
    }
    return 0;

}

定义地图结构

#define max_level 10
#define max_box 10

struct home
{
    char map[16][16];
    char map_color;
    char player_x;
    char player_y;
    char player_color;
    char box_x[max_box];
    char box_y[max_box];
    char box_color;
    char box_end_x[max_box];
    char box_end_y[max_box];
    char box_end_color;
    char box_int;
    
    int move_int;
    int use_time;

    char flag;

};

自定义关卡


home levels[max_level] =
{
    //leve 1***********************************
    {
        // map
        {
            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
            {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
        },
    //map_color
    red,
    //play_x
    7,
    //play_y
    7,
    //play_color
    yellow,
    //box_x
    {4,10},
    //box_y
    {10,10},
    //box_color
    blue,
    //box_end_x
    {10,4},
    //box_end_y
    {2,2},
    //box_end_color
    green,
    //box_int
    2,
    //
    0,
    0,
    1
},
//leve 1***********************************

//leve 2***********************************
{
    // map
    {
        {0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0},
        {0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0},
        {1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,0},
        {1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,0},
        {1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
        {1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
        {1,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1},
        {1,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1},
        {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
        {1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
        {1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1},
        {1,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1},
        {0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
        {0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
        {0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
        {0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0}
    },
    //map_color
    red,
    //play_x
    8,
    //play_y
    2,
    //play_color
    yellow,
    //box_x
    {4},
    //box_y
    {10},
    //box_color
    blue,
    //box_end_x
    {10},
    //box_end_y
    {0},
    //box_end_color
    green,
    //box_int
    1,
    //
    0,
    0,
    1
},
//leve 2***********************************

//leve 3***********************************
{
    // map
    {
        {1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},
        {1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0},
        {1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
        {1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0},
        {1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
        {1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
        {1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0},
        {1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0},
        {1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
        {1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
        {1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
        {1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0},
        {1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
        {1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
    },
    //map_color
    red,
    //play_x
    2,
    //play_y
    4,
    //play_color
    yellow,
    //box_x
    {6,6,4},
    //box_y
    {6,8,8},
    //box_color
    blue,
    //box_end_x
    {4,4,2},
    //box_end_y
    {6,4,6},
    //box_end_color
    green,
    //box_int
    3,
    //
    0,
    0,
    1
},
//leve 3***********************************

};

主功能代码

home game;
int level = 0;   
char input_level(int a)
{
    char y, x, z;
    if (levels[a].flag == 1)
    {
        for (y = 0; y < 16; y++)
        {
            for (x = 0; x < 16; x++)
            {
                game.map[y][x] = levels[a].map[y][x];
            }
        }

        game.map_color = levels[a].map_color;
        game.player_x = levels[a].player_x;
        game.player_y = levels[a].player_y;
        game.player_color = levels[a].player_color;
        game.box_color = levels[a].box_color;
        game.box_end_color = levels[a].box_end_color;
        game.box_int = levels[a].box_int;
        game.move_int = levels[a].move_int;
        game.use_time = levels[a].use_time;

        for (z = 0; z < max_box; z++)
        {
            game.box_x[z] = levels[a].box_x[z];
            game.box_y[z] = levels[a].box_y[z];
            game.box_end_x[z] = levels[a].box_end_x[z];
            game.box_end_y[z] = levels[a].box_end_y[z];

        }
        return 1;
    }

    return 0;

}

void display()
{
    char y, x, z;
    char buff[16][16] = { 0 };

    for (y = 0; y < 16; y++)
    {
        for (x = 0; x < 16; x++)
        {
            if (game.map[y][x] == 1)
            {
                buff[y][x] = game.map_color;
            }
        }
    }


    for (z = 0; z < game.box_int; z++)
    {
        buff[game.box_end_y[z]][game.box_end_x[z]] = game.box_end_color;
        buff[game.box_end_y[z] + 1][game.box_end_x[z] + 1] = game.box_end_color;
    }

    buff[game.player_y][game.player_x] = game.player_color;
    buff[game.player_y + 1][game.player_x] = game.player_color;
    buff[game.player_y][game.player_x + 1] = game.player_color;
    buff[game.player_y + 1][game.player_x + 1] = game.player_color;

    for (z = 0; z < game.box_int; z++)
    {
        buff[game.box_y[z]][game.box_x[z]] = game.box_color;
        buff[game.box_y[z] + 1][game.box_x[z]] = game.box_color;
        buff[game.box_y[z]][game.box_x[z] + 1] = game.box_color;
        buff[game.box_y[z] + 1][game.box_x[z] + 1] = game.box_color;
    }

    for (z = 0; z < game.box_int; z++)
    {
        buff[game.box_end_y[z] + 1][game.box_end_x[z]] = game.box_end_color;
        buff[game.box_end_y[z]][game.box_end_x[z] + 1] = game.box_end_color;
    }

    for (y = 0; y < 16; y++)
    {
        for (x = 0; x < 16; x++)
        {
            if (buff[y][x] != 0)
            {
                y_x_colo_print(y, x * 2, buff[y][x], "█");
            }
            else
            {
                y_x_colo_print(y, x * 2, buff[y][x], "  ");
            }
        }
    }

}

char cheack_win()
{
    char a, b, c = 0;
    for (a = 0; a < game.box_int; a++)
    {
        c = 0;
        for (b = 0; b < game.box_int; b++)
        {
            if (game.box_y[a] == game.box_end_y[b] && game.box_x[a] == game.box_end_x[b])
            {
                c = 1;
            }
        }
        if (c == 0)
        {
            return 0;
        }
    }


    return 1;
}

void game_info()
{
    y_x_colo_print(1, 0, green, "推箱子游戏,方向键移动,空格重置\n关卡\n按任意键开始\n吴文峰,2019-11-22");
    _getch();
}

void game_over()
{
    y_x_colo_print(1, 40, green, "your win! ");
    _getch();
}

void run_data()
{
    char str[32];
    sprintf(str, "第 %d 关", level + 1);
    y_x_colo_print(3, 40, white, str);
    //sprintf(str, "步数:%d", game.move_int);
    //y_x_colo_print(4, 40, white, str);
    //sprintf(str, "用时:%d", game.use_time);
    //y_x_colo_print(5, 40, white, str);


}

char box_move(char id, char dir, char mod)
{
    char box_y, box_x, flag = 1, a;
    box_y = game.box_y[id];
    box_x = game.box_x[id];

    switch (dir)
    {
    case uu:
        game.box_y[id] -= 1;
        break;
    case dd:
        game.box_y[id] += 1;
        break;
    case ll:
        game.box_x[id] -= 1;
        break;
    case rr:
        game.box_x[id] += 1;
        break;
    default:
        break;
    }

    if ((game.map[game.box_y[id]][game.box_x[id]] == 1) || (game.map[game.box_y[id] + 1][game.box_x[id]] == 1) || (game.map[game.box_y[id]][game.box_x[id] + 1] == 1) || (game.map[game.box_y[id] + 1][game.box_x[id] + 1] == 1))
    {
        flag = 0;
    }

    for (a = 0; a < game.box_int; a++)
    {
        if (a != id)
        {
            if ((game.box_y[id] == game.box_y[a] && game.box_x[id] == game.box_x[a]) || (game.box_y[id] == game.box_y[a] + 1 && game.box_x[id] == game.box_x[a]) || (game.box_y[id] == game.box_y[a] && game.box_x[id] == game.box_x[a] + 1) || (game.box_y[id] == game.box_y[a] + 1 && game.box_x[id] == game.box_x[a] + 1) || (game.box_y[id] + 1 == game.box_y[a] && game.box_x[id] == game.box_x[a]) || (game.box_y[id] + 1 == game.box_y[a] + 1 && game.box_x[id] == game.box_x[a]) || (game.box_y[id] + 1 == game.box_y[a] && game.box_x[id] == game.box_x[a] + 1) || (game.box_y[id] + 1 == game.box_y[a] + 1 && game.box_x[id] == game.box_x[a] + 1) || (game.box_y[id] == game.box_y[a] && game.box_x[id] + 1 == game.box_x[a]) || (game.box_y[id] == game.box_y[a] + 1 && game.box_x[id] + 1 == game.box_x[a]) || (game.box_y[id] == game.box_y[a] && game.box_x[id] + 1 == game.box_x[a] + 1) || (game.box_y[id] == game.box_y[a] + 1 && game.box_x[id] + 1 == game.box_x[a] + 1) || (game.box_y[id] + 1 == game.box_y[a] && game.box_x[id] + 1 == game.box_x[a]) || (game.box_y[id] + 1 == game.box_y[a] + 1 && game.box_x[id] + 1 == game.box_x[a]) || (game.box_y[id] + 1 == game.box_y[a] && game.box_x[id] + 1 == game.box_x[a] + 1) || (game.box_y[id] + 1 == game.box_y[a] + 1 && game.box_x[id] + 1 == game.box_x[a] + 1))
            {
                flag = 0;
            }
        }
    }

    if (mod == 0)
    {
        game.box_y[id] = box_y;
        game.box_x[id] = box_x;

    }
    return flag;

}

char box_tick(char dir, char mod)
{
    char a;

    for (a = 0; a < game.box_int; a++)
    {
        if ((game.player_y == game.box_y[a] && game.player_x == game.box_x[a]) || (game.player_y == game.box_y[a] + 1 && game.player_x == game.box_x[a]) || (game.player_y == game.box_y[a] && game.player_x == game.box_x[a] + 1) || (game.player_y == game.box_y[a] + 1 && game.player_x == game.box_x[a] + 1) || (game.player_y + 1 == game.box_y[a] && game.player_x == game.box_x[a]) || (game.player_y + 1 == game.box_y[a] + 1 && game.player_x == game.box_x[a]) || (game.player_y + 1 == game.box_y[a] && game.player_x == game.box_x[a] + 1) || (game.player_y + 1 == game.box_y[a] + 1 && game.player_x == game.box_x[a] + 1) || (game.player_y == game.box_y[a] && game.player_x + 1 == game.box_x[a]) || (game.player_y == game.box_y[a] + 1 && game.player_x + 1 == game.box_x[a]) || (game.player_y == game.box_y[a] && game.player_x + 1 == game.box_x[a] + 1) || (game.player_y == game.box_y[a] + 1 && game.player_x + 1 == game.box_x[a] + 1) || (game.player_y + 1 == game.box_y[a] && game.player_x + 1 == game.box_x[a]) || (game.player_y + 1 == game.box_y[a] + 1 && game.player_x + 1 == game.box_x[a]) || (game.player_y + 1 == game.box_y[a] && game.player_x + 1 == game.box_x[a] + 1) || (game.player_y + 1 == game.box_y[a] + 1 && game.player_x + 1 == game.box_x[a] + 1))
        {
            if (box_move(a, dir, mod) == 0)
            {
                return 0;
            }

        }
    }


    return 1;
}


int move_try(char dir, char mod)
{
    char y, x;
    int flag = -1;
    y = game.player_y;
    x = game.player_x;

    switch (dir)
    {
    case uu:
        game.player_y -= 1;
        break;
    case dd:
        game.player_y += 1;
        break;
    case ll:
        game.player_x -= 1;
        break;
    case rr:
        game.player_x += 1;
        break;
    default:
        break;
    }

    if ((game.map[game.player_y][game.player_x] == 1) || (game.map[game.player_y + 1][game.player_x] == 1) || (game.map[game.player_y][game.player_x + 1] == 1) || (game.map[game.player_y + 1][game.player_x + 1] == 1))
    {
        flag = -1;
    }
    else
    {
        if (box_tick(dir, mod) == 1)
        {
            flag = 0;
        }

    }
    if (mod == 0)
    {
        game.player_y = y;
        game.player_x = x;
    }
    return flag;

}

void move(char dir)
{
    int a;
    if (dir != 0)
    {
        a = move_try(dir, 0);
        if (a != -1)
        {
            if (a == 0)
            {
                move_try(dir, 1);
            }
        }
    }

}


enum { star, exel, over };

int main()
{
    char run = star, key = 0;
    y_x_colo_print(0, 0, blue, "hello\n");
    windows_init();
    game_info();
    while (1)
    {
        key = get_key();
        switch (run)
        {
        case star:
            if (input_level(level))
            {
                run = exel;
            }
            else
            {
                run = over;
            }
            break;
        case exel:
            if (key == space)
            {
                run = star;
            }
            move(key);
            run_data();
            if (cheack_win() == 1)
            {
                level += 1;
                run = star;
            }
            break;
        case over:
            game_over();
            level = 0;
            run = star;
            break;
        default:
            break;
        }

        display();

    }


    return 0;
}
最后修改:2020 年 11 月 06 日 12 : 25 PM
声明:无闻风博客|版权所有,违者必究|如未注明,均为原创| 转载:转载请注明原文链接